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Specifically the unscientific observations of someone (me) who has regularly experienced these sounds for fully 1/3 of their life. What I would like to discuss are my own assumptions and observations about what and how they work in a constantly evolving MMO as someone who has played this game extensively. I feel I am in a semi-unique position in having played such a long-running game, while during most of that time having some amount of sound education, and I also write articles for this here site on the interwebs. Blindfolded character seemed appropriate.įor this month’s topic of “Psychoacoustics” I thought I’d stretch the definition a bit and finally write an article I have wanted to for a while now, and discuss the sound design of World of Warcraft.
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