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Temple of elemental evil crafting
Temple of elemental evil crafting








temple of elemental evil crafting

Personally, I would not allow a player to create such an item. The Disarming Blade is slightly weaker than one feat, and costs +14,000 GP. As far as the price goes, you will have to use your judgment. If you feel like this is a reasonable item for your character to have, by all means go ahead and create one for them. The Dueling property gives a bonus to disarm attempts (among other things), and the weapon's unique property is a weaker version of the feat's other benefits.Īlthough the rules don't specify how to create these items, a GM may always create their own magic items.

temple of elemental evil crafting

For example, the Disarming Blade closely imitates the Greater Disarm feat. There are a lot of magic items which look an awful lot like they give the user access to a feat. A feat (like Weapon Focus) is a property of the character - they are particularly talented with a certain kind of weapon. A magic weapon can burst into flames, giving it fire damage - this is a property of a weapon. RAW this would be enough to say that PCs can't create magic items with feats. The magic weapon crafting rules specify a bunch of things you can do (attack bonuses, special abilities, et cet.) but not feats.

  • ↑ Gained upon completing the Rage room during the quest.Generally, you want to check out the Crafting Magic Item rules to determine what can be created.
  • Khazard warlord (level 112) (can be safespotted) None (but powerful level 73 Shadows are aggressive to players inside the temple) In addition, this section also shows the skill requirements for the listed quests.īlack demon (level 172) (can be safespotted) This section lists the experience that is given in a specific skill post-quest completion.
  • 4 Quests that do not grant any experience rewards.









  • Temple of elemental evil crafting